Learning in Markov Games with Incomplete Information
نویسنده
چکیده
The Markov game (also called stochastic game (Filar & Vrieze 1997)) has been adopted as a theoretical framework for multiagent reinforcement learning (Littman 1994). In a Markov game, there are n agents, each facing a Markov decision process (MDP). All agents’ MDPs are correlated through their reward functions and the state transition function. As Markov decision process provides a theoretical framework for singleagent reinforcement learning, Markov games provide such a framework for multiagent reinforcement learning. In my thesis, I expand the framework of Littman of a 2-player zero-sum Markov game to a 2-player generalsum Markov game. In a zero-sum game, two players’ rewards always sum to zero for any situation. That means one agent’s gain is always the other agent’s loss, thus agents have strictly opposite interests. In a general-sum game, agents’ rewards can sum to any number. Agents may have incentive to cooperate if they all receive positive rewards in certain situations. Thus general-sum games include zero-sum games as a special case. The solution concept for general-sum games is Nash equilibrium, which requires every agent’s strategy to be the best response to the other agents’ strategies. In a Nash equilibrium, no agent can gain by unilateral deviation. In Markov games with incomplete information, agents cannot observe the payoff functions of other agents. Thus they need to form certain beliefs about other agents by learning during the interactions with other agents. The learning must be online in dynamic systems (Hu ~ Wellman 1998). I aim to design a online Q-learning algorithm for Markov games, and prove that it converges to a Nash equilibrium. Before designing an algorithm, I defined the equilibrium concept for Markov games under incomplete information. The definition has the following requirements: (1) Each agent’s belief must be consistent with the actual outcome; (2) Each agent’s strategy must the best response to its belief about the other agent. When the system reaches equilibrium, there will be no more changes in agents’ strategies and their beliefs. We
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